![]() ![]() Scripts can now be activated without the "Activate mono feature" this time. Very sorry it is a messy of way of doing thnigs. Change that changed value you found to -1 to the total view of that researched project and let the game continue as the pawn completes it. This is done by right clicking -> "Display Type" -> "Float" or otherwise just press "Ctrl+9"įrom there change the fade time to be longer or more, do a research and then look at the hex view to find the float value that has changed (Highlighted in red). You'll be in the Memory View and should be looking at the hex view in floats. Right click on this and "Browse this memory region" or click on it and press "Ctrl+B". Once you have activated the Game Base Pointer, this one's pointer address should be filled up. ![]() Just activate when you get into the game's map. It's to explore the game's data structures. This is for people to mess around with its pointer addresses and stuff. So once you have a selected a pawn and the code takes affect, deactivate the script and then deselect the pawn by clicking on empty space.Ĭlick on an item that can stack or has life or quality to it, and then activate it.Ĭlick on an item or furniture that has a qualify modifier (awful - legendary) to it, and then activate it. Beware that it affects other pawns you don't control too. Good Luck, have fun.Ĭlick on a pawn you want first, and then activate the script. I'm not very experienced and might not be interested in adding more to table. I left some things in CT for debugging or anyone who wants to pick it up and do some codes from there. ![]() Redid the codes to work without Activate mono features this time. ![]()
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